Terracotta Vineyard 1,2 Goods + 1,7% supply boost per tile Golden Fields 1,25 Goods + 1,7% supply boost per tile Moose Mountain 1,3 Goods + 1,7% suppliy boost per tile Now compare that to older eventbuildings that dont have army boost at all: Privateer's Boatshouse (With Defense boost) had 20 Goods = 1,1 Goods + ~1% defense for attackers per tileįellowship & Wildlife didn't have any goods at all but massive army boostsĬeltc Farmstead (with Attackboost) had 25 Goods = 0.8 Goods+ 0,6 attack per tileįiore Village (with defense boost) hab 33 Goods = 1,375 Goods + 1,16 defense for attackers per tile Sunflower Oil Press (with no Attack/defenseboost) had 34 Goods = 1,4 Goods/Tile Tarot Card Caravan (with attackboost) had 35 Previous - 17,5 Current goods = 0.875 Goods + 1% Attack per tile Winter & Forge Bowl both either cut down the FP or the Goods Massively And I don't think im gonna build the main building in either one of them, at most maybe in the new City, and there only to hopefully get Swapped out for Something better soon. So i'm currently hoping that Forge Bowl will at least have the Vineyard as a Daily special, to get one for my fresh City and to extend some Fields in my main world. Simply because there weren't any daily prices I really wanted to have. So, where I usually ended up charging Diamonds once per Event, I didn't spent anything at all on halloween, neither will I on WInter. Winter and now Forge Bowl are only making that worse by now cutting out one of them even more in their Variants, while Winter is also cutting out the Sleigh Builders, which would have been my go-to daily price. Because on most of them either the Goods or the FP part got lowered a bit to get that Attackboost on. As a player playing for Goods and Negotiations i abandoned Halloween early on since it has lots of Attackboost buildings but little to none strong buildings that gives lot of Goods.
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