Save the princess and the whole world at the same time.Destroy the insidious plans of enemies.Assemble a team of friends and helpers.Claim some space for your camp from the Dark World.There’s enough trouble for villains here but there's double trouble for heroes. The world where fire is the main treasure, and a shovel is a loyal friend and assistant. Just seems like right now it's worthwhile to only craft something for the extra modifiers but never really use it in battle since it would be too weak a few stages in.Welcome to the Dark World. Yea that's pretty much how i figured they worked. But Rain of Blades is a great spell and just run around and parry lol but there are cheap monsters diving you right when you go into a room no time to even go lucid mode still. I've gone legendary all items once, but to be honest the items were bested at Nightmare. I honestly only see the need for Rain of Blades spell at Legendary. I've starting diving into the crafting section. However, we'll be introducing new mechanics that allow players to upgrade currently held equipment which might make the loadout feature more valuable in the future.Īlso, to explain the quality levels you're seeing in the crafting feature, the rarity corresponds with how many additional random modifiers are generated on the item. In the current build, starting loadouts do become obsolete relatively by design. If that's the dev's goal that's fine but if that's the case there's no point in crafting a loadout, just use the materials to get higher friendship levels.Īs far as I'm aware there's no way to upgrade stuff you're holding. I would have guessed that crafting with +5 materials would make the weapons stronger but it only adds extra perks it seems. Crafted some legendary stuff and they had good perks on them but the damage was still 20 something. I do wonder if there's any point in crafting a loadout weapons before starting a run though. Originally posted by HcKy:Been playing the game quite a bit.
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